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Discussion Starter · #1 ·
Side project I am working on... Since I have always wanted a 64 or 65, that was the first car I started on.

Never programmed a game before, so I am learning as I go - trying to get the game feel of racing with delay boxes, reaction times, car setup and dial in.

video - http://www.wegame.com/watch/1965_Chevelle_Drag_Racing/

 

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Just a suggestion for a more realistic scenario........

Have a wife-type woman trying to wrestle a credit card away from the driver who is buying too many go-fast parts for his car.

:)
 

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Discussion Starter · #10 ·
Thanks for the comments - I will update when the demo is playable.

My goal is to make a good drag racing game. I feel most of what currently exists is game studios send a pack of computer geeks driving their Hondas out to a race track to watch a race for the first time in their life and they come back and make a game - the muscle car / drag racing feeling just isn't there.
 
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